Computer Programmers and Board Game Designers
In video games, there’s money to be earned, as it’s a form of amusement. There are many other types of games with many different types of equipment used in them. For instance, in computer games, individuals often utilize their keyboard or controllers to manipulate what occurs on a monitor, like a computer monitors and television screens too. Other types of popular games include racing, which has been around for a very long time, and has evolved over the years into a very entertaining form of sport. Likewise, adventure games have also found their way to becoming very popular, both for the single player games that allow you to interact with the environment, as well as those multiplayer games where you can play with another person in any type of game format.
The history of personal computer games can trace its origins back about 30 years ago to the earliest personal computers. Back then, it was not yet known what the future holds for the computer, and people were still very enthusiastic in using the old machines. A lot of individuals still play computer games today, and most of them are older, for the fact that the technology hasn’t changed all that much since those days. One of the greatest things about playing computer games today is the fact that it doesn’t cost you anything at all. That’s right, you don’t need to purchase a gaming console, or sign up for monthly subscription fees. Also, as technology progresses, new and newer video game consoles are hitting the market, which helps to keep the video game industry alive and well.
Personal computer games are played by millions of players worldwide, everyday. Some of the biggest names in gaming have been responsible for creating some of the best-selling computer games in history. Namely, Chris Crawford, who was responsible for the well-received Dark Tomorrow, and his partner, Tim Schafer, who is responsible for Odd Blob, and their subsequent success with Psychonauts. Both of these guys started their careers as game designers before going on to fame, and now they’re both working full-time behind the scenes at Criterion Games, where they are responsible for bringing you the best-selling Burnout series.
Chris Crawford is a hobbyist, and he enjoys creating games for many different types of platforms, types of players, and with a variety of settings. Because of this, he gets requests from different people all the time asking him about making video games. Most people are just looking for an easy, uncomplicated version of something they already know how to do. When Chris meets with someone who wants to create a board game based on something he has already created, he can tell them exactly what it needs, how it will work, and what type of visuals would be best. This makes him one of the most qualified people to design a board game adaptation of any work.
Another designer that creates adaptations is Jade Raymond. She has done several projects with Electronic Arts, and she also freelanced extensively, working with a number of different clients, many of which are video games publishers. As you might expect, she has a lot of expertise with certain games, and she also has very good ideas when it comes to figuring out ways to make her in-game content more engaging and rewarding. Her recent project with EA was The Chronicles: RuneScape, and it was critically acclaimed. One of the keys to her success was the fact that she allowed players to play through the game using their own in-game money, and she didn’t force them to buy anything or spend any money, meaning that they could grind for experience or simply spend hours doing whatever they wanted.
These two examples of high level designers are just two of the thousands of individuals working in the industry right now. It’s likely that there are many more, all of whom could probably easily make a career out of adapting a game if they so desired. Just make sure that when you look for someone who does computer programs for a living, that you get someone with real experience in the field. And remember, even if you don’t like the idea of having your life worked for you by a board game designer, you’re still better off playing that board game than sitting in front of your computer.